I’m an independent game developer coming from the outskirts of the German-French border.
I a world of growing uncertainty and still on the way to find what life means to me,
developing games has become an outlet, a hobby and a passion.
I tend to blog, sometimes. mostly on gamedev but also on life’s other mysteries
if that’s what you’re into.
Object selection in Sky Tycoon is not handled in the traditional Unity way using colliders and OnMouse or IPointer events. Instead, to achieve pixel-perfect selection with minimal performance impact,…